ALL TECHNOLOGIES / GAME DEVELOPMENT
Hire game developers who get your game to release
Gameplay, tools, performance and platform builds in the engine you already use. A dedicated game developer from Latin America who works your hours, fits into your production and keeps the build playable.
TRUSTED BY TEAMS WHOSE CLOUDTASK HIRES HAVE STAYED 5 TO 8 YEARS
How it works
How do I hire a game developer?
You do one thing: interview. We handle everything else.
Post the role
5 minutes. The role, the motion, the tools, the comp band. That is all we need to start.
Review your matches
3 to 5 matches in 48 hours.
Interview and hire
We coordinate interviews. On Managed Staffing, we also handle payroll and compliance across LATAM.
WHY TEAMS TRUST CLOUDTASK
What you get with every hire
Dedicated to your codebase
One game developer who learns your code, your conventions and your roadmap. Not a freelancer who closes a ticket and moves on.
Same hours as your team
Latin America and the Caribbean overlap the US working day, so code review, standups and production issues get handled live.
Searched against your stack
Engine, language, target platforms and the part of the game you need covered come from your brief, and each profile is checked against them before you see it.
Replacement guarantee
24 months on Managed Staffing, 6 months on Direct Hire. If the fit is wrong, the guarantee covers the replacement search.
WHY CLOUDTASK
Staffing with numbers behind it
10,000+
hires placed
since 2016
85%
still in seat
past 90 days
24 months
replacement guarantee
on Managed Staffing
12
countries
across Latin America and the Caribbean
TECH STACK
The game development stack we screen for
Engines
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Unity with C#
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Unreal Engine with C++ and Blueprints
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Godot
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In-house engines
Specialties
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Gameplay programming
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Tools and pipeline
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Graphics and shaders
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Multiplayer networking
Platforms
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PC
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Consoles
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iOS and Android
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Web
Production
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Profiling and optimization
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Build automation
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Version control for large assets
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Live updates and patches
PRICING MODEL
Managed Staffing.
Managed Staffing is open to every role we place. We find the person, handle payments and compliance, and stay involved after the hire with check-ins, visibility, and escalation when something is off. You get the person. We keep the machine running. For roles that create demand, outbound SDRs, BDRs, demand generation and full-cycle AEs, Managed Staffing runs on a six-month minimum term.
Pay
One all-in monthly rate
Per person. That is the number, and there is nothing added to it.
In the monthly rate
- Sourcing from the CloudTask staffing and recruiting company
- Screening and vetting
- Matching coordination
- Worker payments
- Compliance and employment administration
- Onboarding support at day 0, 7, 30 and 60
- Ongoing check-ins with the hire and with you
- Time and activity tracking, on by default
- Performance escalation
- 24-month replacement guarantee. Replacements not capped.
- Health benefits available on request
- Equipment benefits available on request
Stays with you
- The work itself
- Priorities and direction
- Who you hire
$299 to start your search. One time, not a subscription. It applies to your buyout or toward your first placement.
Start your searchPRICING MODEL
Direct Hire.
Direct Hire is open to every role we place. We find the person, vet them, and hand them over. You employ them, you manage them, you own the relationship from day one. Roles that create demand usually land here, because live call feedback and daily coaching work best coming straight from your sales leader, and there is no minimum term.
Pay
20% to 30%
Of first-year base salary. One time, quoted per role, paid when they accept.
In the fee
- Sourcing from the CloudTask staffing and recruiting company
- Screening and vetting
- Shortlist of matched candidates
- Interview coordination
- Offer support
- 6-month replacement guarantee. One replacement, same job description.
Yours when they accept
- Employment and payroll
- Compliance and employment administration
- Ongoing management
- Time and activity tracking
- Health benefits and equipment benefits
$299 to start your search. One time, not a subscription. It applies to your buyout or toward your first placement.
Start your searchHow CloudTask compares
Run the numbers. We did.
The same role, three ways to fill it.
Swipe to compare
| US Direct Hire | Staffing Agency | ||
|---|---|---|---|
| Time to First Interview | 48 hours | 3 to 6 weeks | 2 to 4 weeks |
| Payroll & Compliance | Included on Managed Staffing | You manage | Included in rate |
| Vetting Process | Human + AI verified | You screen | Recruiter screened |
| Candidate spam | Screened out before you see a profile | Common | Low |
| Tool Verification | Verified per candidate | Self-reported | Rarely verified |
| Free Replacements | 24 months on Managed Staffing, 6 months on Direct Hire | None | Variable |
Testimonials
Trusted by teams that hire with us
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LATAM has been a gold mine for talent. Our CloudTask hires understand our company culture and mission, and they connect with our customers in a way that drives high NPS and CX scores.
David Barrett CEO, Expensify -
At first we were an SF-based team only. Then I met Amir Reiter back in 2018. After visiting Medellín, I knew LATAM would be key to our growth and success.
Tim Zheng CEO, Apollo.io -
After meeting my CX and CS team in Medellín, we immediately loved the culture and the work ethic. As a European-HQ company, we found LATAM to be perfect to service our American clients.
Carl Carell CRO and Co-founder, GetAccept
SKILLS
Top skills to look for in a game developer
A prototype that plays well is the entry ticket. These are the skills that decide whether a game reaches release on time and runs well on the platforms you target.
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Gameplay that matches the design
Turns a design into mechanics that feel right, and iterates quickly with designers when they do not.
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Engine depth
Knows the engine you use well, including its object model, memory behavior and where it tends to fail.
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Performance on target hardware
Profiles on the weakest device you support and keeps frame time and memory inside budget.
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Tools for the team
Builds editor and pipeline tools so designers and artists can work without waiting on a programmer.
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Shipping experience
Has taken a project through builds, platform requirements and release, not only prototypes.
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Networking when needed
For multiplayer games, understands latency, authority and synchronization, and designs for them early.
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Maintainable game code
Keeps systems decoupled and data-driven, so content can grow without rewriting the code.
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Working inside production
Estimates honestly, flags risks early and works to milestones alongside art, design and QA.
HIRING GUIDE
How to hire game developers
Game development spans gameplay, tools, graphics and platform work, and projects slip when all of it waits on the same person. This guide covers what a game developer does, how to scope the role, what to test, the red flags and when a dedicated game developer is the wrong hire.
What does a game developer do?
Writes the code that makes a game work: mechanics, systems, user interface, tools and the builds that run on each platform. On larger teams they specialize in gameplay, engine, graphics, networking or tools.
Day to day that means implementing features from design, fixing bugs found in playtests, keeping performance within budget and supporting the art and design teams.
Scope the role before the search
Gameplay programming, graphics, networking and tools are distinct skills. A strong gameplay programmer may have never written a shader or a netcode layer.
Put the engine, the language, the platforms and the specialty in the brief. Say whether the game is a new project or a live game that needs updates.
Which engine should you hire for?
The one you use. Unity, Unreal, Godot and in-house engines each have their own model, and a developer who already knows yours contributes in weeks instead of months.
If you are still choosing, pick the engine for the team you can hire and the platforms you target, not for a single feature.
What to test in a game developer interview
Give a small task close to your real work: a mechanic with a clear spec, built in your engine. Look at how it feels to play, how the code is structured and how easy it would be to tune.
Then ask about a performance or crash problem they solved on a real platform. You want to hear how they found the cause, not only what they changed.
Red flags in game developer candidates
Only prototypes. If nothing they worked on reached players, they may not have dealt with the performance, bugs and platform rules that come at the end.
Optimizing without measuring. Changes made on instinct usually miss the real cost on the target hardware.
Code only they can change. Systems with no data-driven setup force designers to wait on a programmer for every tweak.
Networking bolted on late. For multiplayer, a candidate who treats synchronization as a later task will cost you a rewrite.
No view of production. If milestones, estimates and working with art and design never come up, the schedule will be a surprise.
When should you not hire a dedicated game developer?
When the project is a small interactive feature inside another product. A web or mobile developer may cover it without game specialization.
It is also the wrong hire when nobody on your side can set priorities or review work. A single developer with no producer or technical lead tends to build what is interesting instead of what the game needs.
How much does it cost to hire a game developer?
It depends on seniority, the scope of the work and the country the person works from, and any single number describes one scenario and calls it a price.
What is worth understanding is the shape. On Managed Staffing it is one all-in monthly rate per person, with payments, compliance and replacement cover inside it. On Direct Hire it is a one-time fee of 20% to 30% of first-year base salary and the person goes on your payroll. We quote your number before you interview anyone.
Why hire a game developer in Latin America?
Overlap. Development runs on code review, standups and incidents, and Latin America and the Caribbean share most of the US working day, so those happen in real time instead of overnight.
The second reason is communication. Your developer writes pull request descriptions, technical notes and status updates in English, and we screen English live on a call.
How does CloudTask hire for this role?
You send the engine and language you use, the platforms you target, the specialty you need and the hours you need covered. We source against that brief and come back with 3 to 5 matched profiles within 48 hours, each one screened on a live call and checked against the stack you named.
You interview and choose. On Managed Staffing we handle payments, compliance and onboarding and stay involved with check-ins. On Direct Hire the person joins your payroll from day one. Both carry a replacement guarantee: 24 months on Managed Staffing, 6 months on Direct Hire.
FAQ
The fine print, in plain terms.
Do you hire game developers for Unreal Engine?
What is the difference between a game developer and a Unity developer?
Can a game developer work on a live game?
What is the $299 for?
Why is there no number on the monthly rate?
Who is the legal employer?
How does tracking work, and can I turn it off?
What happens if the person does not work out?
Is there a platform or subscription fee?
Ready to hire?
3 to 5 matches in 48 hours. Start with a quick role brief to get your shortlist.