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Hire Unity developers who ship builds that run well

Games, simulations, XR and interactive apps built in Unity and C#. A dedicated Unity developer from Latin America who works your hours, profiles before optimizing and keeps projects buildable on every platform you target.

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An engineer working at a laptop in an office

TRUSTED BY TEAMS WHOSE CLOUDTASK HIRES HAVE STAYED 5 TO 8 YEARS

  • Apollo
  • Vonage
  • Expensify
  • GetAccept

How it works

How do I hire a Unity developer?

You do one thing: interview. We handle everything else.

1

Post the role

5 minutes. The role, the motion, the tools, the comp band. That is all we need to start.

2

Review your matches

3 to 5 matches in 48 hours.

3

Interview and hire

We coordinate interviews. On Managed Staffing, we also handle payroll and compliance across LATAM.

WHY TEAMS TRUST CLOUDTASK

What you get with every hire

Dedicated to your codebase

One Unity developer who learns your code, your conventions and your roadmap. Not a freelancer who closes a ticket and moves on.

Same hours as your team

Latin America and the Caribbean overlap the US working day, so code review, standups and production issues get handled live.

Searched against your stack

Unity version, render pipeline, target platforms and project type come from your brief, and each profile is checked against them before you see it.

Replacement guarantee

24 months on Managed Staffing, 6 months on Direct Hire. If the fit is wrong, the guarantee covers the replacement search.

WHY CLOUDTASK

Staffing with numbers behind it

10,000+

hires placed

since 2016

85%

still in seat

past 90 days

24 months

replacement guarantee

on Managed Staffing

12

countries

across Latin America and the Caribbean

TECH STACK

The Unity stack we screen for

Engine and code

  • C# scripting

  • Scene and prefab architecture

  • ScriptableObjects

  • Editor tooling

Rendering and performance

  • URP and HDRP

  • Unity Profiler and Frame Debugger

  • Memory and asset management

  • Addressables

Platforms

  • iOS and Android builds

  • PC and console builds

  • XR devices

  • WebGL

Production

  • Version control for large assets

  • Build automation

  • Unity UI and UI Toolkit

  • Multiplayer networking

Two monitors full of code on a developer's desk

PRICING MODEL

Managed Staffing.

Managed Staffing is open to every role we place. We find the person, handle payments and compliance, and stay involved after the hire with check-ins, visibility, and escalation when something is off. You get the person. We keep the machine running. For roles that create demand, outbound SDRs, BDRs, demand generation and full-cycle AEs, Managed Staffing runs on a six-month minimum term.

Pay

One all-in monthly rate

Per person. That is the number, and there is nothing added to it.

In the monthly rate

  • Sourcing from the CloudTask staffing and recruiting company
  • Screening and vetting
  • Matching coordination
  • Worker payments
  • Compliance and employment administration
  • Onboarding support at day 0, 7, 30 and 60
  • Ongoing check-ins with the hire and with you
  • Time and activity tracking, on by default
  • Performance escalation
  • 24-month replacement guarantee. Replacements not capped.
  • Health benefits available on request
  • Equipment benefits available on request

Stays with you

  • The work itself
  • Priorities and direction
  • Who you hire

$299 to start your search. One time, not a subscription. It applies to your buyout or toward your first placement.

Start your search

PRICING MODEL

Direct Hire.

Direct Hire is open to every role we place. We find the person, vet them, and hand them over. You employ them, you manage them, you own the relationship from day one. Roles that create demand usually land here, because live call feedback and daily coaching work best coming straight from your sales leader, and there is no minimum term.

Pay

20% to 30%

Of first-year base salary. One time, quoted per role, paid when they accept.

In the fee

  • Sourcing from the CloudTask staffing and recruiting company
  • Screening and vetting
  • Shortlist of matched candidates
  • Interview coordination
  • Offer support
  • 6-month replacement guarantee. One replacement, same job description.

Yours when they accept

  • Employment and payroll
  • Compliance and employment administration
  • Ongoing management
  • Time and activity tracking
  • Health benefits and equipment benefits

$299 to start your search. One time, not a subscription. It applies to your buyout or toward your first placement.

Start your search

How CloudTask compares

Run the numbers. We did.

The same role, three ways to fill it.

Swipe to compare

US Direct Hire Staffing Agency
Time to First Interview 48 hours 3 to 6 weeks 2 to 4 weeks
Payroll & Compliance Included on Managed Staffing You manage Included in rate
Vetting Process Human + AI verified You screen Recruiter screened
Candidate spam Screened out before you see a profile Common Low
Tool Verification Verified per candidate Self-reported Rarely verified
Free Replacements 24 months on Managed Staffing, 6 months on Direct Hire None Variable

Testimonials

Trusted by teams that hire with us

  • LATAM has been a gold mine for talent. Our CloudTask hires understand our company culture and mission, and they connect with our customers in a way that drives high NPS and CX scores.
    David Barrett
    David Barrett CEO, Expensify
  • At first we were an SF-based team only. Then I met Amir Reiter back in 2018. After visiting Medellín, I knew LATAM would be key to our growth and success.
    Tim Zheng
    Tim Zheng CEO, Apollo.io
  • After meeting my CX and CS team in Medellín, we immediately loved the culture and the work ethic. As a European-HQ company, we found LATAM to be perfect to service our American clients.
    Carl Carell
    Carl Carell CRO and Co-founder, GetAccept

SKILLS

Top skills to look for in a Unity developer

Making something move in the editor is the entry ticket. These are the skills that decide whether a Unity project still runs well and builds cleanly near release.

  • Clean C# in Unity

    Understands the component lifecycle and writes C# that avoids needless allocations and hidden dependencies between objects.

  • Profiling before optimizing

    Uses the Profiler to find the real cost, on the target device, before changing anything.

  • Project architecture

    Structures scenes, prefabs and data so designers can work without breaking code, and code can change without breaking scenes.

  • Render pipeline knowledge

    Knows the trade-offs of URP and HDRP, and keeps draw calls, shaders and lighting within budget.

  • Memory and assets

    Manages texture sizes, loading and unloading so the build fits in memory on the weakest target device.

  • Platform builds

    Has shipped builds to the platforms you target and knows their specific constraints and submission steps.

  • Editor tooling

    Builds small editor tools that save designers and artists time, instead of repeating manual steps.

  • Working with art and design

    Integrates art and design changes smoothly and communicates technical limits early.

HIRING GUIDE

How to hire Unity developers

Unity projects grow heavy fast, and performance and build problems tend to appear right before release. This guide covers what a Unity developer does, how to scope the role, what to test, the red flags and when a Unity hire is the wrong call.

What does a Unity developer do?

Builds interactive software in the Unity engine: gameplay and interaction code in C#, scene and asset setup, performance work and builds for each target platform.

Unity is used for games, but also for training simulations, XR experiences, product configurators and interactive apps, so the day to day depends on your project.

Scope the role: gameplay, tools, XR or mobile

Unity work spans gameplay programming, engine and editor tools, XR and mobile builds, and these need different experience. A strong mobile game developer may have never shipped to a headset.

Put the project type and the target platforms in the brief, and say whether the hire will own performance and builds.

Performance: where most Unity projects struggle

Frame drops, long loading times and memory crashes on lower-end devices are the usual problems, and they are cheaper to prevent than to fix late.

Ask candidates how they found the last performance problem they fixed. You want to hear about the Profiler on a real device, not a guess.

What to test in a Unity developer interview

Give a small task close to your real work: a mechanic or interaction with a clear spec, built in a clean project. Read how they structure components, data and scenes.

Then show them a profiler capture with a spike and ask what they would look at first. A strong answer narrows the cause before proposing a fix.

Red flags in Unity developer candidates

Optimizing without profiling. Changes made on instinct usually miss the real cost and make the code harder to read.

Everything in Update. Logic that runs every frame when it only needs to run on events wastes performance across the whole project.

Only editor experience. If they have never shipped a build to a real device, platform problems will arrive late.

Tight coupling between objects. Scripts that find each other by name or reach across scenes make every change fragile.

No plan for assets. Ignoring texture sizes and loading leads to memory crashes on the devices your users actually have.

When should you not hire a dedicated Unity developer?

When the project needs a different engine or no engine at all. A simple 2D web experience or a standard mobile app may be better built with other tools.

It is also the wrong hire when nobody on your side can set priorities or review work. A single developer with no producer or technical lead tends to build what is interesting instead of what the project needs.

How much does it cost to hire a Unity developer?

It depends on seniority, the scope of the work and the country the person works from, and any single number describes one scenario and calls it a price.

What is worth understanding is the shape. On Managed Staffing it is one all-in monthly rate per person, with payments, compliance and replacement cover inside it. On Direct Hire it is a one-time fee of 20% to 30% of first-year base salary and the person goes on your payroll. We quote your number before you interview anyone.

Why hire a Unity developer in Latin America?

Overlap. Development runs on code review, standups and incidents, and Latin America and the Caribbean share most of the US working day, so those happen in real time instead of overnight.

The second reason is communication. Your developer writes pull request descriptions, technical notes and status updates in English, and we screen English live on a call.

How does CloudTask hire for this role?

You send the Unity version and render pipeline you use, the target platforms, the kind of project and the hours you need covered. We source against that brief and come back with 3 to 5 matched profiles within 48 hours, each one screened on a live call and checked against the stack you named.

You interview and choose. On Managed Staffing we handle payments, compliance and onboarding and stay involved with check-ins. On Direct Hire the person joins your payroll from day one. Both carry a replacement guarantee: 24 months on Managed Staffing, 6 months on Direct Hire.

FAQ

The fine print, in plain terms.

What is the difference between a Unity developer and a game developer?
A Unity developer specializes in the Unity engine, for games and also for simulations, XR and interactive apps. A game developer can work across engines. If your project runs on Unity, the specialist ships sooner.
Can a Unity developer build for VR and AR headsets?
Some can. Name the devices you target in the brief and each profile you see is checked for that platform experience.
Can a Unity developer take over an existing project?
Yes, and that is common. Tell us the Unity version, render pipeline and state of the project, and plan the first week for a walkthrough and a first build.
What is the $299 for?
It starts your search. One time, not a subscription. It applies to your first placement or toward a buyout, so it is not an extra cost, it is the first part of one.
Why is there no number on the monthly rate?
Because it depends on the role, the seniority and the country. We quote the all-in monthly rate per person before you interview, so you know the number before you commit to anyone.
Who is the legal employer?
On Managed Staffing, CloudTask is the contracting party and handles payments and compliance, and you direct the work. On Direct Hire, you employ and manage the hire from day one.
How does tracking work, and can I turn it off?
On Managed Staffing, time and activity tracking is on by default. Talk to us about your setup when you start your search.
What happens if the person does not work out?
Managed Staffing carries a 24-month replacement guarantee, and replacements are not capped. Direct Hire carries a 6-month replacement guarantee: one replacement for the same job description.
Is there a platform or subscription fee?
No. $299 starts your search, one time, and applies toward your first placement. There is no subscription.

Ready to hire?

3 to 5 matches in 48 hours. Start with a quick role brief to get your shortlist.