ALL TECHNOLOGIES / UNITY
Hire Unity developers who ship builds that run well
Games, simulations, XR and interactive apps built in Unity and C#. A dedicated Unity developer from Latin America who works your hours, profiles before optimizing and keeps projects buildable on every platform you target.
TRUSTED BY TEAMS WHOSE CLOUDTASK HIRES HAVE STAYED 5 TO 8 YEARS
How it works
How do I hire a Unity developer?
You do one thing: interview. We handle everything else.
Post the role
5 minutes. The role, the motion, the tools, the comp band. That is all we need to start.
Review your matches
3 to 5 matches in 48 hours.
Interview and hire
We coordinate interviews. On Managed Staffing, we also handle payroll and compliance across LATAM.
WHY TEAMS TRUST CLOUDTASK
What you get with every hire
Dedicated to your codebase
One Unity developer who learns your code, your conventions and your roadmap. Not a freelancer who closes a ticket and moves on.
Same hours as your team
Latin America and the Caribbean overlap the US working day, so code review, standups and production issues get handled live.
Searched against your stack
Unity version, render pipeline, target platforms and project type come from your brief, and each profile is checked against them before you see it.
Replacement guarantee
24 months on Managed Staffing, 6 months on Direct Hire. If the fit is wrong, the guarantee covers the replacement search.
WHY CLOUDTASK
Staffing with numbers behind it
10,000+
hires placed
since 2016
85%
still in seat
past 90 days
24 months
replacement guarantee
on Managed Staffing
12
countries
across Latin America and the Caribbean
TECH STACK
The Unity stack we screen for
Engine and code
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C# scripting
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Scene and prefab architecture
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ScriptableObjects
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Editor tooling
Rendering and performance
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URP and HDRP
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Unity Profiler and Frame Debugger
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Memory and asset management
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Addressables
Platforms
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iOS and Android builds
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PC and console builds
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XR devices
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WebGL
Production
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Version control for large assets
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Build automation
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Unity UI and UI Toolkit
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Multiplayer networking
PRICING MODEL
Managed Staffing.
Managed Staffing is open to every role we place. We find the person, handle payments and compliance, and stay involved after the hire with check-ins, visibility, and escalation when something is off. You get the person. We keep the machine running. For roles that create demand, outbound SDRs, BDRs, demand generation and full-cycle AEs, Managed Staffing runs on a six-month minimum term.
Pay
One all-in monthly rate
Per person. That is the number, and there is nothing added to it.
In the monthly rate
- Sourcing from the CloudTask staffing and recruiting company
- Screening and vetting
- Matching coordination
- Worker payments
- Compliance and employment administration
- Onboarding support at day 0, 7, 30 and 60
- Ongoing check-ins with the hire and with you
- Time and activity tracking, on by default
- Performance escalation
- 24-month replacement guarantee. Replacements not capped.
- Health benefits available on request
- Equipment benefits available on request
Stays with you
- The work itself
- Priorities and direction
- Who you hire
$299 to start your search. One time, not a subscription. It applies to your buyout or toward your first placement.
Start your searchPRICING MODEL
Direct Hire.
Direct Hire is open to every role we place. We find the person, vet them, and hand them over. You employ them, you manage them, you own the relationship from day one. Roles that create demand usually land here, because live call feedback and daily coaching work best coming straight from your sales leader, and there is no minimum term.
Pay
20% to 30%
Of first-year base salary. One time, quoted per role, paid when they accept.
In the fee
- Sourcing from the CloudTask staffing and recruiting company
- Screening and vetting
- Shortlist of matched candidates
- Interview coordination
- Offer support
- 6-month replacement guarantee. One replacement, same job description.
Yours when they accept
- Employment and payroll
- Compliance and employment administration
- Ongoing management
- Time and activity tracking
- Health benefits and equipment benefits
$299 to start your search. One time, not a subscription. It applies to your buyout or toward your first placement.
Start your searchHow CloudTask compares
Run the numbers. We did.
The same role, three ways to fill it.
Swipe to compare
| US Direct Hire | Staffing Agency | ||
|---|---|---|---|
| Time to First Interview | 48 hours | 3 to 6 weeks | 2 to 4 weeks |
| Payroll & Compliance | Included on Managed Staffing | You manage | Included in rate |
| Vetting Process | Human + AI verified | You screen | Recruiter screened |
| Candidate spam | Screened out before you see a profile | Common | Low |
| Tool Verification | Verified per candidate | Self-reported | Rarely verified |
| Free Replacements | 24 months on Managed Staffing, 6 months on Direct Hire | None | Variable |
Testimonials
Trusted by teams that hire with us
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LATAM has been a gold mine for talent. Our CloudTask hires understand our company culture and mission, and they connect with our customers in a way that drives high NPS and CX scores.
David Barrett CEO, Expensify -
At first we were an SF-based team only. Then I met Amir Reiter back in 2018. After visiting Medellín, I knew LATAM would be key to our growth and success.
Tim Zheng CEO, Apollo.io -
After meeting my CX and CS team in Medellín, we immediately loved the culture and the work ethic. As a European-HQ company, we found LATAM to be perfect to service our American clients.
Carl Carell CRO and Co-founder, GetAccept
SKILLS
Top skills to look for in a Unity developer
Making something move in the editor is the entry ticket. These are the skills that decide whether a Unity project still runs well and builds cleanly near release.
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Clean C# in Unity
Understands the component lifecycle and writes C# that avoids needless allocations and hidden dependencies between objects.
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Profiling before optimizing
Uses the Profiler to find the real cost, on the target device, before changing anything.
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Project architecture
Structures scenes, prefabs and data so designers can work without breaking code, and code can change without breaking scenes.
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Render pipeline knowledge
Knows the trade-offs of URP and HDRP, and keeps draw calls, shaders and lighting within budget.
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Memory and assets
Manages texture sizes, loading and unloading so the build fits in memory on the weakest target device.
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Platform builds
Has shipped builds to the platforms you target and knows their specific constraints and submission steps.
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Editor tooling
Builds small editor tools that save designers and artists time, instead of repeating manual steps.
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Working with art and design
Integrates art and design changes smoothly and communicates technical limits early.
HIRING GUIDE
How to hire Unity developers
Unity projects grow heavy fast, and performance and build problems tend to appear right before release. This guide covers what a Unity developer does, how to scope the role, what to test, the red flags and when a Unity hire is the wrong call.
What does a Unity developer do?
Builds interactive software in the Unity engine: gameplay and interaction code in C#, scene and asset setup, performance work and builds for each target platform.
Unity is used for games, but also for training simulations, XR experiences, product configurators and interactive apps, so the day to day depends on your project.
Scope the role: gameplay, tools, XR or mobile
Unity work spans gameplay programming, engine and editor tools, XR and mobile builds, and these need different experience. A strong mobile game developer may have never shipped to a headset.
Put the project type and the target platforms in the brief, and say whether the hire will own performance and builds.
Performance: where most Unity projects struggle
Frame drops, long loading times and memory crashes on lower-end devices are the usual problems, and they are cheaper to prevent than to fix late.
Ask candidates how they found the last performance problem they fixed. You want to hear about the Profiler on a real device, not a guess.
What to test in a Unity developer interview
Give a small task close to your real work: a mechanic or interaction with a clear spec, built in a clean project. Read how they structure components, data and scenes.
Then show them a profiler capture with a spike and ask what they would look at first. A strong answer narrows the cause before proposing a fix.
Red flags in Unity developer candidates
Optimizing without profiling. Changes made on instinct usually miss the real cost and make the code harder to read.
Everything in Update. Logic that runs every frame when it only needs to run on events wastes performance across the whole project.
Only editor experience. If they have never shipped a build to a real device, platform problems will arrive late.
Tight coupling between objects. Scripts that find each other by name or reach across scenes make every change fragile.
No plan for assets. Ignoring texture sizes and loading leads to memory crashes on the devices your users actually have.
When should you not hire a dedicated Unity developer?
When the project needs a different engine or no engine at all. A simple 2D web experience or a standard mobile app may be better built with other tools.
It is also the wrong hire when nobody on your side can set priorities or review work. A single developer with no producer or technical lead tends to build what is interesting instead of what the project needs.
How much does it cost to hire a Unity developer?
It depends on seniority, the scope of the work and the country the person works from, and any single number describes one scenario and calls it a price.
What is worth understanding is the shape. On Managed Staffing it is one all-in monthly rate per person, with payments, compliance and replacement cover inside it. On Direct Hire it is a one-time fee of 20% to 30% of first-year base salary and the person goes on your payroll. We quote your number before you interview anyone.
Why hire a Unity developer in Latin America?
Overlap. Development runs on code review, standups and incidents, and Latin America and the Caribbean share most of the US working day, so those happen in real time instead of overnight.
The second reason is communication. Your developer writes pull request descriptions, technical notes and status updates in English, and we screen English live on a call.
How does CloudTask hire for this role?
You send the Unity version and render pipeline you use, the target platforms, the kind of project and the hours you need covered. We source against that brief and come back with 3 to 5 matched profiles within 48 hours, each one screened on a live call and checked against the stack you named.
You interview and choose. On Managed Staffing we handle payments, compliance and onboarding and stay involved with check-ins. On Direct Hire the person joins your payroll from day one. Both carry a replacement guarantee: 24 months on Managed Staffing, 6 months on Direct Hire.
FAQ
The fine print, in plain terms.
What is the difference between a Unity developer and a game developer?
Can a Unity developer build for VR and AR headsets?
Can a Unity developer take over an existing project?
What is the $299 for?
Why is there no number on the monthly rate?
Who is the legal employer?
How does tracking work, and can I turn it off?
What happens if the person does not work out?
Is there a platform or subscription fee?
Ready to hire?
3 to 5 matches in 48 hours. Start with a quick role brief to get your shortlist.